What are your thoughts on the game having no questing?

Cemmos | Light
What are your thoughts on the game having no questing?
It's been confirmed that DnL won't have traditional questing and storyline in the form of cutscenes, but they have mentioned that there is a narrative "hidden" throughout the game. Reading that kind of gave me that Dark Souls vibe, where there's no linear story progression, but everything is learned through item descriptions and the world itself.

As a sandbox game, is this your preference? I know some people prefer a mixture of the two, whereas some like one or the other more. Not to say that questing is exclusive to themeparks, but you get the idea.

What are your thoughts on this direction with Dark and Light?
Interesting John | Light
RE: What are your thoughts on the game having no questing?
Since Star Wars Galaxies was my first MMO, I have a certain fondness for being dumped in a world with little explanation or direction and having to work things out with myself and having to make friends with other players in order to get my bearings and learn things.

One thing that SWG taught me is that MMOs, or rather, virtual worlds and sandboxes should be about making our own stories and our own quests. I like the idea that instead of some pre-written narrative, your "quest" is determined by what your personal goals are. Spending the day in the wilderness looking for a nice out-of-the-way spot to put down a house, or perhaps hearing that there are mines rich in a specific type of metal that you need for your new daggers and deciding to head out into the wild and find the mines.

I like the idea that by existing in the game and by exploring and creating, we'll be making our own narratives, whether we realize it or not.
1 user Likes Interesting John   • Cemmos
Cemmos | Light
RE: What are your thoughts on the game having no questing?
(10-14-2016, 03:45 PM)Interesting John Wrote: One thing that SWG taught me is that MMOs, or rather, virtual worlds and sandboxes should be about making our own stories and our own quests. I like the idea that instead of some pre-written narrative, your "quest" is determined by what your personal goals are. Spending the day in the wilderness looking for a nice out-of-the-way spot to put down a house, or perhaps hearing that there are mines rich in a specific type of metal that you need for your new daggers and deciding to head out into the wild and find the mines.

I like the idea that by existing in the game and by exploring and creating, we'll be making our own narratives, whether we realize it or not.

It's hard to disagree with this opinion! I feel the same — making our own narratives is great. I've done it even with linear games, where I'll have some idea in my head of who my character is and what his goals are. While I'm not much into roleplay (in the "immersive, in-character" sense), I still end up creating some sort of backstory. Sandbox games tend to be a little easier to do that with, since you're not forced to follow a story that your character has been thrown into.
Interesting John | Light
RE: What are your thoughts on the game having no questing?
My perspective on roleplay has always been simple: play the game, but act like your character.

There's a whole sub-set of "roleplaying" out there that almost eschews the game it's using in favor of some oddball "tools", I've seen players "duel" using some odd "rp fight" addons before, which just kind of confused me, it was like they didn't realize that the game already had combat mechanics built into it.

Some people take RP far too seriously to the detriment of the experience, RP should be light and fun and it should enhance the game, not detract from it. RP, when done right without getting bogged down with "story arcs" and "continuity" can be a hugely rewarding experience.

I guess that's just it, I see RP as more of a series of encounters and experiences where you just act like the character you've created, rather than some big effort to weave a comprehensive narrative that includes other players characters.
Dark Arrow | Dark
RE: What are your thoughts on the game having no questing?
I absolutely love the idea of just being tossed into the world without random npc #1 to #5065 guiding me from start to finish. I am honestly fed up with so-called "Questing" in the typical MMORPG out there, which, for the most part is pointless, boring, and the storyline is actually flatter than a man's chest.
3 users Like Dark Arrow   • Interesting John, Cemmos, roquekazin
roquekazin | Dark
RE: What are your thoughts on the game having no questing?
(11-17-2016, 01:06 PM)Dark Arrow Wrote: I absolutely love the idea of just being tossed into the world without random npc #1 to #5065 guiding me from start to finish. I am honestly fed up with so-called "Questing" in the typical MMORPG out there, which, for the most part is pointless, boring, and the storyline is actually flatter than a man's chest.


Completely agree on that, also not having a set repetitive end-game to work towards like a lot of traditional MMORPGs seem to have. Some really good reasons why I prefer sandboxes over MMORPGs most of the time. I feel like the game tends to last longer when you create your own story.
This post was last modified: 11-30-2016, 06:49 PM by roquekazin.

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